Wish Desk

The Wish Desk replay as Gordy accepts the plan to sell a million deer for a dollar each: both of his needs ticked, mood at 8 of 10.Run the demo
A recorded support call from one of the AI callers. Open it full sizeThe demo needs a wider screen.

A voice game prototype. You answer a wish toy's support line, and local AI callers complain that their wish came true word for word.

When
Oct 2026
Status
Prototype
Stack
Python, MLX, Qwen3, Parakeet, Kokoro

The problem

A comedy voice game, openly based on the wish rules in the film Obsession (2025). You work the support line for a wish toy. Callers got exactly what they wished for, word for word, and you have to talk them round before their mood or patience runs out. Everything runs on the laptop, so the hard part is speed: a caller has to answer fast enough to feel like a phone call.

Who did what

The project ran in phases with written gates. Claude Code built the engine, the desk and the benchmarks, and gathered the evidence for each gate. I closed the gates, picked between design options, and judged anything subjective: the phase-gate skill forbids Claude from passing a criterion like “is it funny” itself. For the gate on the playable desk, I played 39 calls by voice.

Constraints

The trade-off

To hit the speed target, the caller now says its first sentence before the judge has read your reply. After you ask a question, the caller now starts speaking in 0.78 seconds at the median (0.82 at p90). After you pitch an idea, it takes 0.90 seconds (1.16 at p90). Both are well inside the targets. The cost: the voice’s mood lags one line behind, and after echoing an idea the caller pauses for about 1.8 seconds before the rest of its reply.

Outcome

How it was built